Playing At The World: Volume 1 - The Invention of Dungeons & Dragons
Playing At The World: Volume 1 - The Invention of Dungeons & Dragons
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UNVEILING DUNGEONS & DRAGONS
This edition of Playing At The World, published by Random House (RHP779), delves into the origins of the iconic game Dungeons & Dragons. It is the first of two volumes that rejuvenate the comprehensive 720-page original title from 2012.
EXPLORE GAMING'S INCEPTION
The first volume, titled The Invention of Dungeons & Dragons, narrates how the vibrant wargaming clubs and fanzines of the 1970s Midwest contributed to the creation of Dungeons & Dragons by Gary Gygax and Dave Arneson. It sheds light on the pivotal years of 1972–3, when D&D began to form and take its distinct shape.
A RICH HISTORICAL TAPESTRY
Jon Peterson draws from an array of primary sources, spanning from 18th-century military strategists to modern enthusiasts, to explore the evolution of wargames and role-playing games. This historical account highlights the unique individuals that significantly influenced the development of this remarkable cultural milestone in the late 20th century.
COMPREHENSIVE ARCHIVAL RESEARCH
Packed with unparalleled archival research, this second edition is a treasure trove of insights, featuring elements from obscure fanzines to letters and drafts. It stands as the ultimate guide for avid fans and scholars interested in the genesis of role-playing games.
AN INDISPENSABLE RESOURCE
As a thorough exploration of the origins of the role-playing game genre, Playing At The World serves as a vital reference for both academics and gaming enthusiasts eager to understand the foundations of this beloved hobby.
Dive into the impactful history of one of gaming's most cherished creations, as you uncover the roots of role-playing games and their enduring legacy.
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