Delta Green RPG: The Good Life
Delta Green RPG: The Good Life
Couldn't load pickup availability
DARK SECRETS OF DRUID HILLS
The seemingly affluent suburb of Druid Hills in Atlanta conceals a chilling mystery. Children from this privileged community have mysteriously disappeared, silently leaving school and vanishing from public awareness, only to never be seen again.
A RETIRED DETECTIVE'S PLEA
Having witnessed numerous crimes against the vulnerable, retired detective Joe Dawant teams up with the nonprofit Center for the Missing Child to confront these troubling disappearances. Are even those with wealth and privilege truly safe?
THE GATES ARE SHUT
Despite the urgency of the situation, the gates of Druid Hills remain firmly closed to outside investigators. The residents are more concerned with protecting their property values and family reputation.
INFLUENCE AND SECRETS
With the support of local law enforcement and politicians, the community appears untouchable. Behind their opulent homes lie hidden chambers and undisclosed appetites much darker than their front façades.
CALLING DELTA GREEN FOR ASSISTANCE
When Dawant seeks assistance from Delta Green, the Agents may uncover the disturbing truths that lie beneath Southern prosperity. The Good Life provides a complete scenario for Delta Green, integrating seamlessly with the rules outlined in the Agents Handbook or the quickstart rules found in Delta Green: Need to Know.
In the shadows of Druid Hills, the line between luxury and horror blurs, revealing the hidden darkness lurking beneath the surface of affluence.
Share
